SirDevAlot Portfolio

MECHHEAD

MECHHEAD

Placement: Staffordshire Games Institute 1UP Summer Placement

Project Overview: During a competitive 6-week industry-simulated placement, I functioned as a Gameplay Programmer and Designer within a multi-disciplinary team. My primary focus was the technical implementation of the player’s mech locomotion and the architecture for high-impact boss encounters and environmental hazards.

Technical Highlights

Precision Mech Locomotion & Input

Dual-Axis Rotation Logic: Developed a responsive mech aim-and-rotate system. I utlised Quaternion interpolation ($Slerp$) to ensure smooth, frame-rate independent torso rotation, decoupling the aiming direction from the leg movement for a mech machine like feel.

Boss AI & Weapon Architecture

Designed And implmented Bosses: Designed Multiple Bosses, and programmed their unique behaviours such as a sludge boss.

Dynamic Environmental Hazard System

Modular Weather Controller: Programmed a hazard system that procedurally triggered localised “Weather Events” (Meteorites, Lightning, Toxic Sludge).

Environmental Interaction Mechanics

Physics Interaction Systems: Developed specalised level mechanics, including a crane system that utilizes Transform parenting and Physics overrides to dynamically manipulate player position.

Gameplay Screenshots

Gameplay Screenshot 1 Gameplay Screenshot 2 Gameplay Screenshot 3 Gameplay Screenshot 4

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